Fight Club 5 Compendium Update (2020-05-15)

This post is an update notice for my Full & SRDe Fight Club 5 Compendium. Links to the XML files are posted on my dedicated Compendium page at


So the May update is a little late, but this past month has been a perfect storm of COVID weirdness, a lot of overtime at work, and … a lot of new content. Over the past month, I have been going over the older adventures and adding NPCs & monsters that really should be included in the compendium. Fortunately, I had some help from some new friends and I was able to get a lot more done than I ever could have on my own. Now, onto the changes.

Policy Changes

  • Moved files to Google Drive from Dropbox.
  • I’m no longer referencing the System Reference Document. References to page numbers will point to the PHB or DMG.
  • I’m no longer referencing the Elemental Evil Player’s Companion. References to page numbers will point to Volo’s, MToF, EGTW, and XGE.
  • NPCs and Monsters for adventures will be included if:
    • the CR is changed due to any number of possible changes.
    • there are changes to attacks, actions, reactions, and spells.
    • there are three or more changes to AC, HP, resistances, immunities, senses, etc.

Content Changes

  • Thousands of formatting changes to improve consistency among types. (Ongoing improvements)
  • Added comments for NPC/Monsters purposefully not included with a reference to the base class.
  • Dropped all mechanical servant beasts
  • Changed the SRD references to their PHB and DMG counterparts.
  • Moved the magic items to the DMG from the SRD/PHB.
  • Merged all of the Armors of Resitance. Users can alter the title for the specific type.
  • Moved the EEPC spells to Xanathar’s Guide to Everything.
  • Moved the EEPC races to the Explorer’s Guide to Wildemount.
  • Added the ‘Hollow One’ supernatural gift as a ‘Feat’ under Explorer’s Guide to Wildemount.
  • Created Ancient, Adult, and Young Shadow Dragons (Chromatics and Metallics).
  • Created Ancient and Adult Dragolich (Chromatics Only).
  • Completed audit of NPCs and Monsters for:
    • Lost Mine of Phandelver
    • Hoard of the Dragon Queen
    • Rise of Tiamat
    • Storm King’s Thunder
    • Tomb of Annihilation
    • Waterdeep: Dragon Heist
    • Curse of Strahd
    • Princes of the Apocolypse
    • Out of the Abyss
    • Dragon of Icespire Peak
    • Tales from the Yawning Portal
    • Explorer’s Guide to Wildemount
    • Ghosts of Saltmarsh
  • Added the Yklwa from Tomb of Annihilation.
  • Added the generic animated objects
  • Fixed the Archmage
  • Removed duplicate devil/demon lords (Orcus, etc)
  • Added Battle Balloon to Acq. Inc.
  • Change type of all vehicles, ? to just ‘vehicle’. (need to add sizes as a trait for all)

Planned for June

  • Audit the NPC/Monsters for the following adventures:
    • Kreko’s Way
    • Lost Laboratory of Kwalish
    • Orrey of the Wanderer
    • Infernal Machine Rebuild
  • Lots more cleanup to the NPC/Monster blocks to standardize them.
  • Add base class for adventure NPC/Monsters to make it easy to find these variants when searching for the base class. (ie. Sir John -> Sir John (Knight)

Comments, Questions or Problems?

if you run into any issues with the compendium, please let me know. You can best reach me via Reddit or Twitter.

Thank you for stopping by & happy gaming,
Donald Farland

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Donald Farland Written by:

Don Farland lives in central Pennsylvania with his loving wife, two daughters, & the most troublesome, but lovable labrador retriever he's ever known.